![]() ![]() The creatures you encounter on the world map are represented by strange black-blobs rather than the actual creatures you’ve supposedly encountered. ![]() This brings up another oddity I can only assume has been brought over from the original game. Unfortunately, there’s a real sense of emptiness and a lack of interactivity in most areas that games of a similar age, such as Final Fantasy 10, seem to address far more effectively. Sadly, the rest is definitely showing its age and no amount of HD smoothing can make up for the basic design in most areas, particularly the world map. The art style is very much in a cartoony vein and the character models look good for a game that’s over ten years old. The voice acting is handled well, although the quality of the audio isn’t perfect I found it to be somewhat tinny at times. There is little of the crazed over-acting and melodrama you sometimes get in this genre, and even better, it’s all shot through with a gentle sense of humour that often raises a smile and rarely raises an eyebrow. What it does do well, though, is craft a team of characters you can really care about. It’s fair to say Tales isn’t interested in breaking the mould of a team of adventurers travelling the world to try and save it. ![]() Tales of Symphonia follows the story of main protagonist, Lloyd, as he follows his close friend Collette, the Chosen of Regeneration, on a quest to save the world by, perhaps unsurprisingly given her moniker, regenerating it by awakening the Goddess Martel. Of course, what I hadn’t realised in my eagerness is that this is such a generous package it actually comes with two games, Tales of Symphonia, and its sequel, Dawn of the New World… I’d never played a Tales game, so when Tales of Symphonia Chronicles came up for review I jumped at the chance. Final Fantasy, Star Ocean, Persona, and many more have seen action in my various gaming systems through the years. ![]()
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