![]() ![]() Again, Brazil needs it, since don’t have a strong revolutionary. Granadero in HP, and also got 30 attack, even more than a Gaucho. If I simp before, this variation takes the cake. You need a card to create him, different from Gaucho. Granadero in HP with nothing and costing less population. Oh my, oh my… Look at this… Jagunço is a real monster without ANY CARDS… i like that but… really Portugal? Brazil got the weakest stats revolutionary, the “Voluntário da Pátria”, so it really need a powerfull Heavy Weight… Well, they got it, but why the Dutch got a card that affects it, and Portugal don’t? Remember that “Dragoon Combat” don’t affect him and I really feel that here. Still a strong unit, go for it, but remember that the Spanish one will beat the German one. Granadero, and 34 HP for an unit that you can Zerg in your enemy, will make it’s weakness clear. ![]() Is not like the spanish 7.61 is slow and Gaucho is a more fighting unit than M. ![]() I believe the speed buff, is less significant here. Since the cavalry upgrades from Germans don’t affect many units, their Gaucho ends up laking in the HP deppartment, although, with the same attack. I barelly talk about Gaucho stats at the Argentinian one but i’ll try more here. Note: You don’t need to ship the “lhamas” card or any equivalent with any outlaw.Really, along with Mexico, i believe Argentina has one of the strongest revolt openings for this unit alone and almost as Tanky as a M. Look at his stats with the Spanish… that’s insane, for his food and POPULATION cost. And since you can create him from start, you can create even more to press at your enemy. Of course, not viable for a full game but DEFINETLY, for that little help to boost your food collection. You guys know how important this is? If you have a food short supply, and need that little help to regrow the economy, the Gaucho can collect from herdables AT 2 FOOD P/second. Now THAT’S the unit you all should be talking about. Trading this for his HP, that is lower than Spanish one. That’s a lot of things that don’t sinergise well with the germans, but the Mounted Granadero here, ends with a little more attack than his Spanish counterpart, and a little more SPEED, making the definitive “HIT AND RUN” master. Germans got a good thing here that the Spanish also have… you can open your game with cavalry and naturally transition to Mounted Granaderos. Be sure to not forget “theates” card like I did to let population cost at 1. Spanish got a little speed and HP buff making this variation the most likely to survive a bad decision. Making a grenade volley with 10 or more can be deadly to any unit, and with the possibility of hit and run tactics because of his speed. Mounted granadero, even though he don’t have the grenade launcher, he still throws the grenade at the same speed, but his strength don’t come from the attack stat that is somehow weak, but from their numbers. Our dearest “Hermanos” got a blessing from Spain with this unit. The guide also contains a walkthrough that shows how to finish sample missions from the game's first act.1 - Argentina variações corrigido 1440×900 245 KB We have collected the most important questions that every novice judge has in mind and we have prepared an honest answer for them. In the FAQ section, we have provided answers to a few key questions from We. We have also prepared a description of how to pronounce sentences in the game, what are their consequences, and the formation of reports on the completion of the process. The Revolution, and actions on the map of France. We also presented the rules of spending the evenings in We. We also thoroughly discussed the interface and the most important options, as well as gameplay mechanics. We have prepared some starting tops, which provide advice on how to be an effective judge. We have prepared for you, in particular, step by step examples of missions in the game, a few tips and the most important information that will facilitate your gameplay. The Revolution will allow you to complete the game, solve the most difficult court cases and maneuver between the intrigues. Be sure to check our tips.Īll rise for here comes the judgehe guide to We. We've described first days, tasks and cases as well as game mechanics. We The Revolution Guide and Walkthrough contains everything you need to know about this unusual game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |